Gollum publisher used AI to write an apology


An investigation by a German outlet let’s play What went wrong during the development of Lord of the Rings: Gollum Claims that the publisher has apologized Terrible state of ongoing game AI Chat was written by GPT. The claim appears alongside a long list of alleged issues behind the game’s development, including poor pay and unpleasant working conditions at developer Daedalic.

German developer Daedalic focuses on point-and-click adventures. Generally with aspirations well above capacity, these often proved to be beautiful but cumbersome games, with very dedicated European fan bases. However, when it came to development Lord of the Rings: Gollum, with the intention of creating a AAA game without a budget or team, the goals were set much higher. It is now being reported that this has led to unpleasant hours, impossible targets and a wave of job losses.

Report: Varum Gollum Skittern Muste [ENG SUB] , game two #307

described by Kotaku As “the worst game of 2023”, Gollum Not released with much fanfare at all. Currently sitting at an absolutely brutal Metascore of 34, it’s undeniable that something has gone wrong. play two To find out what happened, we talked to 32 former and current Daedalic employees, and found serious timing.

Former employees pointed out that always small adventure in the market after a series of expensive flops play two A culture of scarcity became the norm in the studios, leading to a lot of burnout, especially for younger workers. At least one person speaking on camera says he was offered less than minimum wage when his contract was extended. exceptionally, play two An email from COO Stephan Harms reportedly shows that the company can no longer pay for overtime, and that this is “a completely normal and common parameter in our industry,” adding, “The crunch. The timing is ideal.” Daedalic refused play two That overtime was not compensated.

The second major issue that was raised was the management style of CEO Carsten Fichtelmann and COO Stefan Harms. Daedalic denied claims that the work environment was unpleasant, saying it was a “friendly” place to work, but multiple sources—some on camera—said that Fichtelman in particular was often angry and Used to force employees to cry.

Read more: Review: Worst Games of 2023, Gollumhas entered the chat

Daedalic staff reported feeling overwhelmingly positive when it came to its development Gollum, There was a lot of internal excitement for Tolkien’s world, and it was a big scoop for a small German studio, giving the company aspirations of international success.

With worldwide attention from the gaming press and lots of promotional activity, there was an ambition to develop a AAA game. Except that from this report it seems it couldn’t be matched by hiring a team large enough to achieve it. Current Daedalic owners Bastei Lübbe were unwilling to give the studio the additional funding needed, the game was ultimately created on a Small Budget of €15 million.

Sources said he has a background in making story-based adventure games play two the same approach was adopted Gollum, it’s too late with the mechanics of how this will actually play out. The team also faced significant problems in creating a main character who moved on all fours, which caused several problems. And with limited staff and funding, and an internal feeling that the game could not be saved, the numerous delays in the game were described by some sources as “damage limitation”.

Terrible in-game trailers were released, apparently without the development team’s knowledge, which even Daedalic admitted could have been better. However, the report states that staff continued to do everything possible to save the project – including shortfalls. Which obviously didn’t work.

Read more: Lord of the Rings: Gollum studio apologizes for ‘extreme experience’

Shortly after the release, Daedalic posted an apology on social media, describing Lord of the Rings: Gollum While promising, it was described as an “overwhelming experience”. patch, An apology that, worryingly, has misspelled the name of the game while packing in empty clichés. It later became clear that the apology was not written by Daedalic, but by his new owners, the publishers Nacon, and published without Daedalic’s approval. But even more unusually, two unidentified sources let’s play Told them that the apology was written by ChatGPT.

We have tried our best to reach out to Nacon regarding this claim, although the company is very shy about sharing contact information on its website. We have also contacted Daedalic to seek comment on the specific claims made in let’s play Report.

Daedalic’s reaction to the situation was very sad. Shutting down its development division completely, to focus solely on publishing other developers’ games. Due to this 25 people had to lose their jobs.

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