Here's 8 minutes of new Akuma gameplay footage in Street Fighter 6

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The Akuma content for Street Fighter 6 continues to roll out as GameSpot continues to provide us with over 8 minutes of new footage.

In the video, the next DLC character (which will arrive on May 22) faces off against DJ, himself, and Manon. It may be the Level 7 computer controlling Akuma, but we still get to see a lot of interesting aspects of his gameplay that further our early understanding of how he'll play here in SF6.

We've seen a few small things that seem to be modifications to Akuma's appearance in Street Fighter 5, such as his visually powerful uppercut animation in which he slams his enemy back to the ground after hitting them in the air with the Goshoryuken. Is (1:07).

You may remember when the monstrous fighter did this maneuver in Street Fighter 5, it left him right next to his opponent for some easy okisama pressure, which was just what he wanted. The maneuver now causes the victim to bounce slightly away from the Akuma, which certainly leaves him with fewer options than the previous version.

The start of the second mirror match round (3:28) gives us an idea of ​​how the character's deadly aerial fireball will work when used in neutral. As the round begins, one Akuma fires a regular fireball while the other moves forward and performs an instant aerial version of the same technique.

The former has time to recover and block while the latter doesn't seem to be making much headway. Given how powerful this single maneuver has proven to be in Street Fighter 2, 4, and 5, we're really hoping Capcom has figured out how to balance it a little better this time around.

Another powerful tool we've seen Akuma take advantage of over the years is his fast-recovering Demon Flip Palm.

This move not only allows him to blend in when coming through the air, but it also traditionally recovers so quickly that it allows him to use it as a form of showdown when whizzing by. And then immediately goes into another attack.

He makes a move against Manon (4:30) and still recovers very quickly. That said, when we stopped and moved the footage frame by frame, it seemed like there were about 7-9 frames of recovery after the attack, which is better than the 4 we had in Street Fighter 4.

Those are some of the moments we can learn from in the footage provided by GameSpot, so check it out and then please share anything that interests you in the comments section afterward.

Want more Street Fighter 6 Akuma? You can check out his move list, see what he looks like on the character select screen and watch his character guide video straight from Capcom.

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