Square Enix answers 6 burning questions about Final Fantasy VII Rebirth


After playing Final Fantasy VII Rebirth for the first time (see my full impressions here), I spoke with director Naoki Hamaguchi, producer Yoshinori Kitase, and creative director Tetsuya Nomura to find answers to some burning questions. This includes how much narrative ground Rebirth covers, the decision behind splitting it between two discs, and whether there is any form of data transfer between the remake and Rebirth.

How did the development of Rebirth compare to the remake?

Rebirth will launch on February 29, a few months before the remake’s fourth anniversary. According to Hamaguchi, the remake’s development cycle was approximately four years, making the transition to Rebirth, a much larger game, seem relatively quick. This is especially impressive considering that Square developed and released the PlayStation 5-exclusive Intermission story expansion and Intergrade upgrade in between.

Hamaguchi credited working on Intermission/Intergrade for the smooth development cycle, as it allowed the designers to be more deeply familiar with the PS5 (which is exclusive to Rebirth) and to produce Rebirth within a similar timeframe despite its larger scope. Allowed to complete.

“But at the same time, we were able to maintain the development time [down] Hamaguchi says through a translator, and even with such a large amount of content, they may still be able to release it in normal or standard time. “So that’s something we’re very confident about and we’re very proud of.”

ff7rebirth cait sith

How much of the story of reincarnation is covered?

When I asked what Rebirth’s breakpoint would be, Tetsuya Nomura confirmed that the story picks up until the end of the Forgotten Capital (aka The City of the Ancients). However, as anyone who completed the remake should know, Nomura emphasized that Rebirth will not follow events in the same order or manner as the original game.

Can you transfer data from FFVII Remake?

Square Enix also confirms that there will be no shared progress between the remake and any version of Rebirth. This means you won’t be bringing gear and materials earned in the first game.

“Even though there’s kind of a story that they’re following in these different titles, [Rebirth] “It’s supposed to be a standalone in its own right,” explains Hamaguchi. “So there’s no specific type of development criteria or abilities that you’ll adopt from the previous title.”

However, Hamaguchi has revealed that players with Remake/Intergrade save data will receive an unknown Summon Materia at the beginning of Rebirth.

final fantasy vii rebirth playstation 5

Why two discs?

Reborn is so big that Square is splitting it between two disks. Hamaguchi says the game is 150 GB, with 100 GB on one disk and 50 GB on the other. However, you won’t be swapping discs as fans did with the original. Due to the PS5 architecture, players will install the full game by inserting both discs first. After that, only one of them will be needed to play the entire game.

Hamaguchi explains that the decision to split Rebirth this way was less about rekindling nostalgia and more as a method of preserving the team’s lofty vision for it. Square had always envisioned Rebirth as a vast, highly detailed world, more comprehensive than the remake’s revised Midgar. Thus, squeezing it onto a Blu-ray forced the designers to reduce the content and ideas, so doubling up on disc became the obvious solution.

ff7rebirth rufus parade

Which minigames have been expanded?

Final Fantasy VII’s light-hearted mini-games add to the game’s charm. It was nice to see some of them return in the recent State of Play trailer, but I asked Square if there were any specific mini-games the team is most excited to see again. Hamaguchi called for Rufus Shinra’s inaugural parade.

In the original, Cloud disguises himself as a Shinra soldier in order to infiltrate the festival and lead the march through timed button presses. In Rebirth, players will gather troops and decide how to organize them, with a more practical approach resulting in different versions of how the parade will proceed.

“So this time, we’ve actually changed some aspects of the original mini-game, taking elements of it as well to match today’s standards and also upgrading it to make for this deeper, more fun, interesting experience. Have done,” Hamaguchi says. “And that’s something we want users to experience as well.”

ff7rebirth vincent tease

What’s going on with Vincent?

Vincent Valentine’s brief appearance was a highlight of the Rebirth story trailer at September’s PlayStation State of Play. We won’t reveal the character’s nature to newcomers, but he, like Yuffie, was an optional party member in the original game, so I asked Square if that would be the case again. Nomura has confirmed that Vincent has joined the group as part of Rebirth’s main story this time around, but, unfortunately, he won’t be playable.

Instead, the reflective warrior simply goes along with the party like Red XIII did in the remake. Nomura explains that this is the case because, in the original, Vincent joins the party during the backend of the story. Based on that answer, it looks like we won’t be using Vincent’s power himself until the yet-to-be-titled third entry.

Final Fantasy VII Rebirth launches for PlayStation 5 on February 29th

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